A self-contained, progression based meth script for collecting and processing chemicals into meth bags
DEPENDENCIES
- qb-core;
- qb-inventory (or equivalent functionality e.g. lj-inventory);
- ps-ui;
- qb-target (or equivalent);
- qb-skillbar;
FEATURES
- (v1.2):- Optimised lab creation entry, furnace, break, exit (removal of all in-lab range checking while true do statements);
- qb-lock dependency substituted for ps-ui global dependency;
- resmon 0.00 idle as a consequence of the above improvements;
- further task involved in creation of meth (changed break to placing meth tray on table and then breaking);
- props used inside the lab (much better meth creation experience);
- ped clean up for dead heist peds (assists with optimisation);
- stolen car blows up upon completion of materials heist;
-ps-dispatch alert included (read README.md to properly configure with your ps-dispatch).
- (v1.1): - Configured to work with or without mz-skills
- Improved config.lua; Replace deprecated qb-core functions
- (v1.0): - A completely configurable heist + meth manufacturing lab script for FiveM's qb-core. All assets required to operate all parts of the script are included in the package. Please be sure to read and follow the readme closely in order to ensure your installation occurs correctly.
- Heist difficulty can be changed - including more aggressive PEDs (and more PEDs) by simple config amendment
- Lab timing, police required and time to perform functions can all be amended easily.
- If using mz-skills, output varies depending on drug manufacturing level of the player (see updated mz-skills for Drug Manufacturing additional skill)
DISCORD: https://discord.gg/CqNYvE3CkA
PREVIEW: https://www.youtube.com/watch?v=p1CTgVoY2lM&
PREVIEW (v 1.2 changes): https://youtu.be/z85_WW6YLBk