mz-prison

mz-prison

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mz-prison v(1.4.0)

  • Removed all qb-lock references;
  • Added config options re: base electricity job functions;
  • Added option to remove all qb-skillbar skillchecks (if enabled, qb-skillbar dependency is removed);
  • Added configuration options for all ps-ui:circle skillchecks;
  • Added anti-menu access to server side events (serversided log inputs can be inputted where default "print" commands appear in server/main.lua;
  • Fixed typographical anomalies in shared/config.lua - improved config.lua layout
  • Added configuration options re: certian progress bar timers + chances for hostiles to spawn;
  • Removed obsolete code references (contained in closed files, no change to server owner experience, minor performance improvements);



Prison systems and functions in RP servers are, generally speaking, little more than time-out zones with no real ability to escape, trade or work towards a goal (whether in RP or otherwise). mz-prison changes that for players with long sentences including jobs beyond electrical work (although starting with some basic work), crafting, hostile combat, interaction with mz-skills re: skill loss upon entering prison and other functions.

  • Please note: Asset is now keymaster - not raw files.

- v(1.2) - Includes document v1.1 expansion (see further preview: https://www.youtube.com/watch?v=6GK9GJeZ458) + replaced deprecated qb-core functions for optimisation

- Be sure to read the README.MD file in order to properly configure this resource (including ensuring that you are running all dependencies).

- mz-skills is a dependency regardless of whether skillloss is enabled or disabled in the config. This optimises ped spawns

- Configured for standard qbcore prison MLO and gabz Boilingbroke prison MLO

- Configured for standard qb-core notification system and oKoKNotify

DISCORD SUPPORT: https://discord.gg/CqNYvE3CkA

PREVIEW: https://www.youtube.com/watch?v=-Ue7HHAaVJM