A self-contained shipping container robbery resource using props (configured with or with mz-skills XP integration)
- Please note: This asset has been transferred to keymaster (including client-sided keymaster encryption).
DEPENDENCIES
- qb-core;
- qb-inventory (or equivalent functionality e.g. lj-inventory);
- ps-ui;
- qb-target (or equivalent);
- qb-skillbar;
- qb-interior;
- qb-menu;
- qb-input;
FEATURES
- Docklands robbery for qb-core where a player with a heist duffle bag and bolt cutters (items which can either be configured for purchase, for use with a blackmarket or made craftable depending on server preferences) attempts to raid shipping containers found in the dockland area;
- Base resource comes configured with 19 independently robbable containers (more can be added via config and appropriate boxZone creation);
- resmon 0.00 idle - no range checking except upon creation of container interiors;
- Extensive configuration options consistent with other mz-resources including: use of mz-skills, use of ps-dispatch alerts and the use of okokNotify notifications.
- Entering shipping container can occur via qb-lockpick or by ps-ui:circle (set via config - NOTE: I appreciate bolt cutters are not lockpicks but some people like the lockpick minigame so it is functional);
- Loot table for certain props (including money values) set via config.lua. Money stolen can be paid out in "dirtymoney", "markedbills" or standard cash (set via config);
- Minigame difficulty + progressbar times set via config.lua to increase or decrease difficulty and yield; and
- Config option to adjust the random configuration of props which spawn in each container (8 is the maximum, can adjust so give a random chance to spawn a random 5-8).
DISCORD SUPPORT: https://discord.gg/CqNYvE3CkA
PREVIEW: https://youtu.be/lDkjdKT8TQI