mz-docklands

mz-docklands

$9.00

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A self-contained shipping container robbery resource using props (configured with or with mz-skills XP integration)

  • Please note: This asset has been transferred to keymaster (including client-sided keymaster encryption).

DEPENDENCIES

  • qb-core; 
  • qb-inventory (or equivalent functionality e.g. lj-inventory);
  • ps-ui;
  • qb-target (or equivalent);
  • qb-skillbar;
  • qb-interior;
  • qb-menu;
  • qb-input;

FEATURES

- Docklands robbery for qb-core where a player with a heist duffle bag and bolt cutters (items which can either be configured for purchase, for use with a blackmarket or made craftable depending on server preferences) attempts to raid shipping containers found in the dockland area;

- Base resource comes configured with 19 independently robbable containers (more can be added via config and appropriate boxZone creation);

- resmon 0.00 idle - no range checking except upon creation of container interiors;

- Extensive configuration options consistent with other mz-resources including: use of mz-skills, use of ps-dispatch alerts and the use of okokNotify notifications.

- Entering shipping container can occur via qb-lockpick or by ps-ui:circle (set via config - NOTE: I appreciate bolt cutters are not lockpicks but some people like the lockpick minigame so it is functional);

- Loot table for certain props (including money values) set via config.lua. Money stolen can be paid out in "dirtymoney", "markedbills" or standard cash (set via config);

- Minigame difficulty + progressbar times set via config.lua to increase or decrease difficulty and yield; and

- Config option to adjust the random configuration of props which spawn in each container (8 is the maximum, can adjust so give a random chance to spawn a random 5-8).

DISCORD SUPPORT: https://discord.gg/CqNYvE3CkA

PREVIEW: https://youtu.be/lDkjdKT8TQI