Drag and drop qb-core resource which introduces time-trial style illegal delivery drops which reward the player for their driving skills - the lower the time to drop off the goods, the better the reward.
DEPENDENCIES
- qb-core;
- qb-inventory (or equivalent functionality e.g. lj-inventory);
- qb-target (or equivalent);
- Player puts down a set amount of bond money (customisable) to acquire a car filled with controban that needs to be dropped off;
- If used with mz-skills, default skill is "Driving" (set via config);
- Depending on player level, player is assigned 1 of 2 types of car (set via config. You can change the cars to custom imports on offer in your server);
- Player receives location of the client awaiting the drug drop (minimum of 8 locations, more can be set via vector3 config inputs);
- Depending on how fast player is able to make the drop, player will receive - more money (dirtymoney or cash, set via config) and drug baggies (or other items at your discretion, set via config);
- The cash type (dirtymoney or cash), cash payment amounts, item drops and item amounts are all set via config.
- Amount of time player has to complete the run is set via config (default is 120 seconds).
- Configured to function with okokNotify or qb-core standard notifications.
PREVIEW: https://youtu.be/cqnCOc6Iqp4
GET SUPPORT: https://discord.gg/CqNYvE3CkA