mz-armourguard

mz-armourguard

$9.00

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DEPENDENCIES

  • qb-core; 
  • qb-inventory (or equivalent functionality e.g. lj-inventory);
  • ps-ui;
  • qb-target (or equivalent);

FEATURES

- An armour guard heist with or without mz-skills integration; 

- Locations set by config with 8 default start locations + 3 different places the armoured guard can spawn per location (resulting in 24 different runs - more runs can be added easily by config);

- Server-wide cooldown on armoured guard runs (give the police as much or as little chance as you wish);

- Optimised to avoid onesync bubble + spawn car issues; 

- Customise the difficulty of hostiles, police alerts, items to engage with the run, loot output (probabilities + items set via config), hack difficulty + rewards;

- Configured for "dirtymoney" or "cash" returns + items (set by server owner);

- includes default optional 'ps-dispatc' alerts (which are open source and customisable);

- post-mission clean up logic configured (performance wise, this results in much better chance of avoiding any scuffing particularly with oneSync infinity despawn bubbles);

- Configured for customisable fuel scripts, okokNotify or qb-core standard notifications;

PREVIEW: https://youtu.be/fQS0y33MXv4

GET SUPPORT: https://discord.gg/CqNYvE3CkA