DEPENDENCIES
- qb-core;
- qb-inventory (or equivalent functionality e.g. lj-inventory);
- ps-ui;
- qb-target (or equivalent);
FEATURES
- An armour guard heist with or without mz-skills integration;
- Locations set by config with 8 default start locations + 3 different places the armoured guard can spawn per location (resulting in 24 different runs - more runs can be added easily by config);
- Server-wide cooldown on armoured guard runs (give the police as much or as little chance as you wish);
- Optimised to avoid onesync bubble + spawn car issues;
- Customise the difficulty of hostiles, police alerts, items to engage with the run, loot output (probabilities + items set via config), hack difficulty + rewards;
- Configured for "dirtymoney" or "cash" returns + items (set by server owner);
- includes default optional 'ps-dispatc' alerts (which are open source and customisable);
- post-mission clean up logic configured (performance wise, this results in much better chance of avoiding any scuffing particularly with oneSync infinity despawn bubbles);
- Configured for customisable fuel scripts, okokNotify or qb-core standard notifications;
PREVIEW: https://youtu.be/fQS0y33MXv4
GET SUPPORT: https://discord.gg/CqNYvE3CkA