mz-weedfarms

mz-weedfarms

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This resource moves cannabis away from the growing of crops throughout the course of the server (which can clog up busy servers with several net-heavy and database heavy events). 

All parts of this resource are fixed meaning that there are no database interactions in respect of low, mid and high tiers of cannabis cultivation  

- Low tier weed is easy to find, involves customisable (but simple) skillchecks and allows players to get going - manufacture occurs in 2 steps; 

- Mid tier weed is harder to find and generates in one location (which can be marked hostile depending on your server specifics) - manufacture occurs in 3 steps on Cayo island. Players will need a trowel to be able to harvest these plants (players have a chance to obtain seeds to grow high tier weed) 

- High tier weed is harder still to get and involves breaking down high grade bud into rosin for use in the creation of cannabis gummies

 - manufacture occurs in 4 steps via a secret lab (requiring key access); 

- Configured with okokNotify and qb-core standard notifications; 

- Configured to operate with or without mz-skills; 

- Resource has a series of built in checks to avoid explotation and menu access to vulnerable triggers (client and server side); 

- Notwithstanding the depth of the resource and the customisation options, the resource runs at 0.00 idle resmon with no loops; 

DISCORD: https://discord.gg/CqNYvE3CkA 

PREVIEW: https://youtu.be/fcOzzohay_Y