A heist through the slaughter house using polyzone PED spawn triggers and adjustable difficulty
- Multi-levelled heist with hostile spawn, clear and hostile logic (can set more hostile PEDS and change their characteristics via config);
- Uses mz-skills "Heist Reputation" by default - can use any skill and can scale difficulty with mz-skills;
- Loot parses multiply by skill level or can be set by server owner;
- 3x PED spawn patterns with adjustable models, health, armour, accuracy and weapon choice for replayability;
- Clean up logic to avoid consumption and net entity issues;
- Customisable progressBar times;
- Server sided trigger to allow for multiple people to assist heist starter with heist;
- Optional ps-dispatch v2 alerts enabled;
- Optional anti-grief and debugger logic included;
- Customisable loot parse functionality (higher the Heist XP, the more chances to parse through loot rewards - set via config);
- Configured with qb-core notifications and okokNotify notifications.
PREVIEW: https://youtu.be/7tw4XQEbEAk
DISCORD SUPPORT: https://discord.gg/CqNYvE3CkA