mz-hunting

mz-hunting

$9.00

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- Target-based hunting resource for native spawned animals of 9 different species (no use of buggy bait mechanics - all carcasses are server synced to avoid exploitation). Players can hunt any wild animal that spawns naturally for up to 18 different types of items (2 per animal, a meat item and a rare hide item which becomes easier to get as a player levels if used with mz-skills); 

- If used with mz-skills "Hunting" skill players improve:

1. the chances of them looting more than one piece of meat per carcass;

2. the number of parses that need to be conducted to complete the skinning skill-check (if a skill check is used - skillcheck optional);

3. the time it takes to skin the carcass; and

4. better chances to obtain a rare drop from the carcass (as opposed to meat);

- Amount of XP awarded (for successful salvaging) or removed (for failed salvaging where a skillcheck is used) is customisable. 

- Amount of loot awarded and loot types are customisable via config;

- Anti-player shooting technology included for hunting musket (optional);

- Optional use of a hunting licence to acquire hunting items (all items acquirable + costs are customisable via config);

- Optional payout types (make the job legal or illegal at your discretion);

- Optional blips for supplier and hunting buyer locations (one for meats, one for rare hides);

- Sell prices on all loot customisable via config;

- Can use cash, bank, dirtymoney or markedbills as currency;

- Uses qb-core notifications or okokNotify notifications (set via config).