- Mission designed to give a server-wide police vs crim task - police are able to activate the mission and retrieve gold bullions from banks across the city. The more bank stops the police make, the more bonus rewards the police get. Gold bullions and bonus rewards can be cashed in. Criminals are unable to access the cash in point so if they rob the police they will need to find a separate way to obtain rewards
- Items and amounts rewarded are customisable;
- Contains server-wide cooldown and anti-exploit target + reward logic;
- Resource can cause a payout to occur in "dirtymoney", "markedbills", "cash" or "bank" depending on server preferences;
- Starting/End location + and cash in points (and mission blips) are customisable;
- Notifications and target points are open;
- Starting car and fuel type customisable;
- Uses qb-core notifications or okokNotify notifications (set via config);
- Can be customised to result in a different run (end locations do not need to be banks and are set simply by vector3 co-ords in config);
- Resmon 0.00 idle.
PREVIEW: https://www.youtube.com/watch?v=q2NWGvnRyn0
GET SUPPORT: https://dsc.gg/mzresources
mz-cm