- Create 7x "super" materials that can be broken down to common crafting materials (plastic, rubber, steel, metal scrap, iron, aluminum, glass);
- Materials are set via config and can be changed by the server owner depending on what materials are used in your server;
- Each "super material" can be broken down into common server materials for crafting.
- Choose 1 of 4 possible minigames (ps:ui or bl_ui) for your skill check.
- Players face 3x parses of the skillcheck - if they pass each, they get the maximum return (and returns fall from there - set via config.lua);
- Each material has an "Organisation" and "Public" breakdown location set via config or open_main.lua client side (box zones);
- The intention is that organisations can breakdown materials for better returns giving civilians a reason to RP with them (with public breakdown spots offering less returns);
- Comprehensive debug mode to diagnose and trouble shoot issues easily (disable via config once ready to go live);
- Can disable entirely public/org breakdown spots by removing boxzones;
- Configured with "okok" and "qb" notifications; and
- Resmon 0.00 idle.
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