- An armouredguard heist with or without mz-skills integration;
- Locations set by config with 8 default start locations + 3 different places the armoured guard can spawn (24 different runs);
- Server-wide cooldown (set via config) to allow law enforcement as much or as little chance to respond as desired;
- Optimised to avoid onesync bubble + spawn car issues - truck spawns upon player proximity;
- Customise the difficulty of hostiles, police alerts, items to engage with the run, loot output (probabilities + items set via config), hack difficulty + rewards;
- Configured for "dirtymoney" or "cash" returns + items (set by server owner);
- ps-dispatch alerts included (and customisable);
- Clean up logic configured (much better chance of avoiding any scuffing);
- Configured for customisable fuel scripts, okokNotify or qb-core standard notifications;
PREVIEW: https://youtu.be/Zch4OfI4zt8
DISCORD SUPPORT: https://dsc.gg/mzresources